Gaming

Cyberpunk 2077 Sequel Wants “The Most Realistic and Reactive Crowd System in Any Game to Date”

Developer CD Projekt Red is hard at work on The Witcher 4, but that doesn’t mean they don’t have their eye on other projects.



Their official X, formerly known as Twitter, account posted seven job openings for their North American team.


One of them, specifically the Lead Encounter Designer, had an interesting tidbit about its daily responsibilities:

Work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.

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Cyberpunk 2077 Adds DLSS 4 Support Ahead Of RTX 50 Cards

Wake up Samurai, we have frames to hallucinate.

Cyberpunk 2077 was an ambitious game leading up to its release. While it couldn’t stick the landing, the game has recovered quite well following its disastrous launch. Ideally, CD Projekt RED can learn from its mistakes with the sequel and balance its ambition alongside execution and follow-through.


CD Projekt RED Has Been Shaping The Cyberpunk Sequel Team For A Few Years

Cyberpunk 2077' Phantom Liberty

CD Projekt RED shifted core development for the Cyberpunk franchise to Boston a few years ago. Last year, they added Mary Kenney, former Associate Narrative Director for Insomniac’s upcoming Wolverine game, to the team.

Despite the developer’s main focus being on The Witcher 4, which entered full-scale production late last year, they’re setting the seeds to hit the ground running with the Cyberpunk 2077 sequel when the time is right. Given the game’s incredible comeback, some may argue it’s more anticipated than the upcoming Witcher sequel. That thought would be unheard of four years ago, but it’s a testament to a job well done with Cyberpunk 2077 by the team.

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Rectifying Cyberpunk 2077’s Disastrous Launch Was CD Projekt Red’s Biggest Achievement, Says Dev

Cyberpunk 2077’s lead quest designer believes the game’s redemption arc makes it worthy of the studio’s biggest achievement.

When CD Projekt RED teased Patch 2.2 for Cyberpunk 2077, we reported on the size of the company’s development teams. Unsurprisingly, the Polaris team, responsible for The Witcher 4, is the largest team, with 400 members. Between July and October 2024, Orion, the Cyberpunk sequel, grew from 60 to 64 members.


We’re still a long way away from returning to Night City or wherever the Cyberpunk 2077 follow-up takes place, but CD Projekt RED is looking to deliver a sequel worthy of our time.

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Released
December 10, 2020

ESRB
M for Mature: Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol

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